volunteertomatoes: <user name="beticons" site="insanejournal.com"> (need a little help to get me)
2020-11-07 09:56 am

the village; cr chart



The Village
proof that Quentin Coldwater has friends
"--"
○ ○ ○ ○ ○
Name: Thomas Richardson
Canon: Apostle
Notes: Hasn't interacted.
"--"
○ ○ ○ ○ ○
Name: Max Guevara
Canon: Dark Angel
Notes: Hasn't interacted.
""Mathias seems to be the sort of town you can walk a circle in a day.""
● ● ○ ○ ○
Name: John Constantine
Canon: DC Live Action
Notes: Alright guy. Smoker. Australian, Quentin thinks.
""Is he the one who wrote about the killer clown?""
● ● ○ ○ ○
Name: Zed Martin
Canon: DC Live Action
Notes: Pretty lady, helped Q out with fog.
""Maybe they'll have Die Hard or some John Wayne.""
● ● ● ○ ○
Name: Raylan Givens
Canon: Justified
Notes: Incredibly useful. A cowboy (?) who likes exploring. Surprisingly easy-going with his situation, which Quentin doesn't quite understand but he'll be neurotic enough for the both of them.
"--"
○ ○ ○ ○ ○
Name: Ellie
Canon: The Last of Us
Notes: Hasn't interacted.
""Know that when I'm braver it's because I learned it from you.""
● ● ● ● ●
☼ ♥
Name: Eliot Waugh
Canon: The Magicians
Notes: Proof of concept. From schoolmates to Kings to living for 50 beautiful years together. The only good thing about this place is that they might be able to get a do-over and stop self sabotaging.
"--"
○ ○ ○ ○ ○
Name: Daisy Johnson
Canon: Marvel Live Action
Notes: Hasn't interacted.
"--"
○ ○ ○ ○ ○
Name: Phil Coulson
Canon: Marvel Live Action
Notes: Hasn't interacted.
""It's not about judgement; it's about pragmatism.""
● ○ ○ ○ ○
✦ ✖
Name: Malcolm Bright
Canon: Prodigal Son
Notes: Seems like a good enough guy. Kind of judgy, but in a way that gets Quentin's own judgy-ness broiling. Will probably be incredibly helpful to the village as a whole, realistically, which pains Quentin. Probably a good dude, though, and that's something Q can admit.
"--"
○ ○ ○ ○ ○
Name: Jill Valentine
Canon: Resident Evil
Notes: Hasn't interacted.
"--"
○ ○ ○ ○ ○
Name: Kylo Ren
Canon: Star Wars
Notes: Hasn't interacted.
"--"
○ ○ ○ ○ ○
Name: Rey
Canon: Star Wars
Notes: Hasn't interacted.
""Sorry. You're not shit, presumably.""
● ● ○ ○ ○
Name: Claire Novak
Canon: Supernatural
Notes: Kady, but younger and blonde. Quentin sees a lot of some of his friends in her, most notably the tough grit of some of the Hedge Witches he knows. Has the idea that she refuses to take no for an answer.
"--"
○ ○ ○ ○ ○
Name: Number Five
Canon: The Umbrella Academy
Notes: Hasn't interacted.
""What is a sub way?""
● ● ○ ○ ○
Name: Doc Holliday
Canon: Wynonna Earp
Notes: The second cowboy (?). First person to meet Quentin, nice enough guy. Incredibly helpful, something Quentin's eternally grateful for.
code @ efryndiel
home love friends unsure wary
volunteertomatoes: iconsfree @ tumblr (Default)
2020-10-23 10:03 pm

the village inbox;



C A L LV O I C E M A I LA C T I O NT E X T
volunteertomatoes: <user name="beticons" site="insanejournal.com"> (I don't need to run away)
2020-10-23 09:38 pm

the village info;



Quentin Coldwater

canon: The Magicians
canon point: Post-finale
canon cw: Playing with Q is most likely going to involve depression, severe mental health problems, suicidal thoughts/tendencies, and suicide in general. He also deals with cancer, death of parents, serious mental assault, and excessive alcohol/drug use, though these are less likely to be talked about. While it's extremely unlikely this will come up at all whatsoever, his canon does involve rape, abortion and pedophilia.

brief bio: Quentin's a strange amalgamation of cynical and hopeful. He's a clinically depressed, fantasy obsessed guy who learned that just because magic is real doesn't mean it'll fix all of his problems, but he tries anyway. He's loyal to his friends, tries his best, and despite everything, he perseveres. He can be a bit selfish at times, but at his core he's a genuinely good person who wants the best for people. He's generally pretty quiet, preferring his more extroverted friends to do the talking, but if it's something he's passionate about he spills into mile a minute rambles. He's stubborn and can come across as extremely judgemental at times, but he does it out of concern for the other person.

apparent age: Late 20s
appearance: S4
identifying marks; Elaborate tattoo on his back

mental state: In a word? Fragile. Quentin leaves the show at an impasse that's not necessarily explained: he's prepared enough to move on from the afterlife, but has barely come to terms with the fact the sacrifice he made wasn't an attempt at suicide or some sort of deathwish. It's precarious, as his mental state has been slowly spiraling since the beginning of season 4. He's a fairly stalwart dude, but throwing him into a setting such as this will certainly test it, especially given that he's exhausted, all of his energy is drained mentally and physically, and he's been dealing with crisis after crisis for 4 straight years with barely a pause.


ABILITIESA magician, Quentin has access to a myriad of spells, ranging from smoke tricks to magic missile. As a means of warping, if it's game-breaking or will mess with fun, I'll simply say the circumstances aren't correct and that it simply won't work.

Something unique to Quentin and who he is as a Magician is his magical discipline. Almost every Magician has something they excel at better than others, and it can range from light manipulation, telekinesis, to even just the amassing of knowledge itself. Most Magicians are all able to do these things with the time, proper hand motions, and energy, but it comes quick and easy to those who have it as their Discipline, often with better results. Quentin's specialty is minor mending, or the repair of small objects--useful and convenient, but nowhere near game-breaking or powerful. Like the name suggests, Quentin is able to fix small things that have broken such as cups, toy planes, cracked mirrors, and the like very simply and easily. This does not extend to things like healing minor injuries, being able to fix an entire car, or cleaning a room.

Outside of his magical powers, Quentin has the usual intelligence found in Magicians, but he's also a gifted sleight-of-hand expert, and his stage magician tricks range from coin tricks to card tricks. Making things 'disappear' is a specialty.




IC PERMISSIONS

physical affection: Yes
flirting: Yes
relationships: Dependant, ask first, probably not if Eliot Waugh or Alice Quinn are in game.
sex: Same as relationships
fighting: Yes
injury/death: Yes, ask first
psychic information: Quentin can canonically ward himself from mental prying, although I'm down with his wards coming down/his mental state bleeding through as long as it's cleared by me first.
triggers: No triggers.


OOC PERMISSIONS

time zone: CST
rp style: Action brackets, I try to tag once a day.
contact: DM, [plurk.com profile] whitespire
backtagging: Always and forever, though generally if it's been more than two weeks and you're not on hiatus, I'll probably drop it.
offensive subjects: None, really. I'd like a heads up if like, surprise incest pops up but in general it's whatever, i'll deal.


Please comment here if you'd rather opt out of CR with Quentin or avoid certain topics! Comments are screened.
volunteertomatoes: <user name="beticons" site="insanejournal.com"> (I've been standing on a stage)
2020-10-19 12:42 pm

application; tw suicide, depression, institutionalization, brief mention of rape

( tw suicide, depression, institutionalization, brief mention of rape )


PLAYER INFO

Name: Chase
Age: 20+
Contact: [plurk.com profile] whitespire


CHARACTER INFO

Character Name: Quentin Coldwater
Canon: The Magicians
Canon Point: s4 finale
Appearance: here
Age: Late 20s

Character snapshot: Quentin's a strange amalgamation of cynical and hopeful. He's a clinically depressed, fantasy obsessed guy who learned that just because magic is real doesn't mean it'll fix all of his problems, but he tries anyway. He's loyal to his friends, tries his best, and despite everything, he perseveres. He can be a bit selfish at times, but at his core he's a genuinely good person who wants the best for people. He's generally pretty quiet, preferring his more extroverted friends to do the talking, but if it's something he's passionate about he spills into mile a minute rambles. He's stubborn and can come across as extremely judgemental at times, but he does it out of concern for the other person.

World description: The Magicians takes place in a modern-day world with modern-day things--with the exception that magic is very much real. Magic is not only real but comes from pain, with young magicians often being some form of traumatized or unhappy. There's a post-secondary university for magicians, Brakebills, where naturally talented Magicians scan hone their skills, although those that don't can still learn magic and are called Hedge Witches, often resorting to dangerous ways of getting spells. In the Magicians universe, Earth is but one of many worlds--the fantasy series Fillory and Further, essentially a non-copyright version of the Chronicles of Narnia--is very much real. Gods are real and are kind of dicks-- most supernatural creatures are such as vampires, although lycanthropy is an STD and dragons live in rivers, where they guard their hoards and serve as gateways. Essentially take Harry Potter and Narnia and put a cynical, millennial take on it and you get The Magicians verse.

History: As mentioned earlier, Quentin Coldwater is a clinically depressed New Yorker. In and out of mental institutions and hospitals for depression and suicidal ideation (and attempts) since a very young age, he found solace in the world of Fillory, children's books similar to Narnia, and in close up magic. Extremely bright, Quentin found himself perpetually dissatisfied with other people around him, full of self-loathing and hatred. It wasn't until attending Brakebills University and realizing he was a Magician that he started to realize who he really, truly was.

While his best friend (and first love, at least according to Quentin) didn't pass the enrollment test, Quentin did, and his whole world turned upside down. He still felt alone, but now he had others to feel alone with -- mainly a ragtag group of people who shared a similar aptitude to physical magic although he didn't -- and, of course, the fact that they accidentally opened a portal to invite a creature known as the Beast in, killing one of their professors.

The beast hailed from Fillory, which was not only very real but a place that Quentin got a chance to be King in. In Fillory, they killed the Beast at the expense of his girlfriend turning into a being of raw magical sociopathic energy Quentin trapped in his refusal to let her go and denial she was dead. He reunited with his childhood friend who was now a Hedge Witch (and also missing her Shade, but that's her story, not his).

They wound up returning his girlfriend to her proper form and killed a God of Fillory. Of course as a direct result he fucked up all of magic across the multiverse. Refusing to give up, Quentin and his friends went on a quest for seven golden keys, traveling through alternate universes, pocket dimensions, and musical worlds. The important one to highlight is when he and his friend Eliot was transported into FIllory in the past, trying to find the answer fo all of life: it turned out the answer was the love they shared with each other and by raising Quentin's son instead of putting together a mosaic like they thought.

In using these keys to fix all of magic, as typical of the Magicians, they fucked everything up again: a double-cross means magic being rationed once turned on by a fascist regime from a place called the Library, and Eliot Waugh being possessed by a monster more powerful than the Gods. Quentin, now a far cry from the selfish, self-entitled brat he was in the beginning, sacrifices his life in order to save both him and the world.

What are your character’s mental/emotional strengths? -Loyal: Quentin is at his core incredibly loyal -- sometimes to a fault. He sticks with Julia despite her issues with her Shade, for example, and despite his trust issues with Alice he does take the plunge when she warns him about the ending of his book.

-caring/fixing things/capable of solving emotional problems: what it says on the tin. Despite how self-centered he was in the beginning, at the end of his death he's a much calmer and intuitive person when it comes to other people and how they're feeling. Considering his aptitude in minor mending, it makes sense that he knits people back together. He helps his girlfriend remember what it's like to be human after turning into a Niffin, and he works tirelessly to save the good of magic, fighting against destiny and fate for what he believes is right.

-intelligent/passionate: Margo said it best: people know magic exists, but someone like Quentin really, truly believes it. Academically smart as well as savvy when it comes to lore (after studying it, of course), Quentin has a tendency to throw his whole self into something he really, truly believes or is passionate about. If he attaches himself to something, be it a problem or a Fillory book, he finds it all consuming until he knows everything and everything.

-Able to work under pressure: time and time again, Quentin's shown himself to be one hell of a problem solver when the clock is ticking. Between destroying the beast, killing a God, saving magic, and saving the world, his quick thinking and ability to think when the stakes are immensely high are invaluable. He also refuses to give up until something is fixed, being incredibly tenacious and stubborn.

-selfless: Quentin has sacrificed everything for a world he's never sure fully believed in him the way he believed in it. He sacrificed his father's life in exchange for the restoration of magic, and perhaps his ultimate act of selflessness was putting an end to his own life to save the world.

What are your character’s mental/emotional weaknesses? -depression and suicidal ideation: Quentin's been in and out of hospitals since he hit puberty, mostly voluntarily. He mentions countless suicide letters he's written as well as an attempt that was made before the series starts, although it's unclear how. It's strongly hinted that he lives with Juila while they go to school because of this. His mental health is so poor that, while in the underworld after sacrificing himself, he has to ask if what he did was suicide or if he really did it as a selfless act.

-anxiety: In conjunction with his depression, Quentin is diagnosed as an anxious person -- this is reflective mostly in his mannerisms and the way he talks.

-self-worth and self-loathing: Another bleed-off of his main fault (his brain), Quentin is often fixated on the fact that most things are his fault--and it doesn't help that with the state of the world he's from, sometimes it is. (Killing the God of FIilory meant angering the higher-ups, for example.)

-judgemental: While he's vastly improved, Quentin still has a habit of making snap judgments about people, often because he thinks he knows what's best for people. It's even worse when he's upset, because he'll often take things he's judged as slights and throw it right in the other person's face -- Julia not getting into Brakebills, for example, was completely her fault in his mind for the longest time, and her continuing education as a Hedge Witch was a colossal mistake he blamed her for. He's not above apologizing, it'll just take a while for him to get his head out of his ass.

What events or circumstances in your character’s past have impacted them the most? -Alice Niffining: His girlfriend sacrificing herself for the group to fight the beast in season 1 absolutely has had an impact on him. His refusal and stubbornness to let her go means, when she turned into a Niffin, he trapped her inside him and it took him almost half a season to realize that him doing so is selfish. Even then, Quentin worked hard on helping her recover once he was able to find a way to put her back in her human form.

-Life in the Day: One pivotal, incredibly integral part of Quentin happens because of this. After Quentin kills one of Fillory’s Gods and turns off magic for the entirety of the world, he and his friends decide to go on a quest to fix it. Whisked away to Fillory with his best friend Eliot, they find themselves trapped in the magical kingdom but in the past, where they must solve a mosaic puzzle. They’re supposed to construct an image that represents the beauty of all life. Quentin and Eliot, determined to get it done, get to work.

It takes them 50 years to do it. Quentin grows as a person; grows old, he even falls in love with Eliot and raises his child with him. It’s only when Eliot dies that Quentin solves the puzzle--the beauty of all life was in each other and the love they found in their relationship. This has a significant change in Quentin from then on forward--back in the future, once Eliot and Quentin remember what happened and the full, healthy lives they live, Quentin’s personality shifts.

-Sacrifice Quentin has sacrificed both his father's life (inadvertently, as turning magic back on triggered his fathers' cancer) and his own for the greater good.

What impressions do others tend to have of your character and how do those impressions differ from who your character truly is? Quentin comes across as a huge, giant nerd -- and he is, of course, but it's incredibly easy to dismiss him as such. He can also come across as incredibly grating, annoying, and a bit whiny if you catch him on an off day -- but he is, in reality, just a passionate guy with a thirst for escapism, trying to do what he can to help people he loves.

What motivates your character? Fixing and mending things, in a metaphorical sense -- Quentin's whole life has been one problem after another, be it his own brain, his relationship with Julia, his need to find (and fix) Fillory, and his relationships. Ultimately, what motivates him is trying to be happy -- and when he realizes that happiness is not necessarily attainable, he focuses on what he has.

How does your character handle crisis or adversity? For someone who's a stressed, depressed mess, Quentin can handle things pretty well. His whole life has been handling the crisis that is his brain, and that combined with the stakes constantly growing in the Magicians series, Quentin has proved he's a fast thinker, quick planner, and even if he doesn't have a plan B, he's usually good enough to just keep his head down and toil through it.

Skills, abilities, and physical weaknesses: A magician, Quentin has access to a myriad of spells, ranging from smoke tricks to magic missile. As a means of warping, if it's game-breaking or will mess with fun, I'll simply say the circumstances aren't correct and that it simply won't work.

Something unique to Quentin and who he is as a Magician is his magical discipline. Almost every Magician has something they excel at better than others, and it can range from light manipulation, telekinesis, to even just the amassing of knowledge itself. Most Magicians are all able to do these things with the time, proper hand motions, and energy, but it comes quick and easy to those who have it as their Discipline, often with better results. Quentin's specialty is minor mending, or the repair of small objects--useful and convenient, but nowhere near game-breaking or powerful. Like the name suggests, Quentin is able to fix small things that have broken such as cups, toy planes, cracked mirrors, and the like very simply and easily. This does not extend to things like healing minor injuries, being able to fix an entire car, or cleaning a room.

Outside of his magical powers, Quentin has the usual intelligence found in Magicians, but he's also a gifted sleight-of-hand expert, and his stage magician tricks range from coin tricks to card tricks. Making things 'disappear' is a specialty.

Inventory: -His clothes, his wallet, and an Underworld Metropass.


HORROR INFO

What aspects of your character are you most interested in exploring in a horror setting? Testing his resilience, having him rely on more than his cast in a game/interacting with different magic systems or people with no magic at all, having him be both resourceful and save the day but also a weak link due to his mental health.

What is your character’s mental state upon entering the game? Thoroughness is appreciated here. In a word? Fragile. Quentin leaves the show at an impasse that's not necessarily explained: he's prepared enough to move on from the afterlife, but has barely come to terms with the fact the sacrifice he made wasn't an attempt at suicide or some sort of deathwish. It's precarious, as his mental state has been slowly spiraling since the beginning of season 4. He's a fairly stalwart dude, but throwing him into a setting such as this will certainly test it, especially given that he's exhausted, all of his energy is drained mentally and physically, and he's been dealing with crisis after crisis for 4 straight years with barely a pause.

What unsettles and frightens your character? What sort of encounters would chip away at your character’s psychological stability? Seeing departed loved ones, being blamed and held accountable for actions he did in the past that aren't necessarily good (he blames himself for Julia's rape, for example), anything that furthers his depression or feeds into his lack of self worth and loathing. PRactical: moths (courtesy of the Beast), worlds similar to the world he did in (a normal world with things not quite Right or a little off-kilter), the fact that his death might be in vain.

What horrifying events or genre elements would you like to see utilized in the game? All about that psychological horror, possession, any chance for a bad end AU I'm here for.


SAMPLES

Test Drive: Claire Novak
Log Sample: Eliot Waugh
Log Sample: Malcolm Bright

volunteertomatoes: <user name="beticons" site="insanejournal.com"> (I hold my life out in front of me)
2020-07-19 05:12 pm

obsidian inbox;



C A L LV O I C E M A I LA C T I O NT E X T
volunteertomatoes: <user name="beticons" site="insanejournal.com"> (It takes money)
2019-11-06 02:45 pm

cr chart deux



Quentin Makepeace Coldwater
proof that he has friends
"The Quentin I first met, he believed in magic, and in Fillory."

● ● ● ● ○
∴ ☼ ♥ ✂
Name: Alice Quinn
Canon: The Magicians
Notes: Vix. Smartest girl Quentin knows. Still terribly in love with her, but in a different way.
"Q, know that when I'm braver it's because I learned it from you."

● ● ● ● ●
∴ ☼ ♥
Name: Eliot Waugh
Canon: The Magicians
Notes: Proof of Concept. Former High King of Fillory. The other half that makes Quentin feel whole.
"Maybe sometimes life is random and unfair."

● ● ● ● ●
∴ ☼ ♥
Name: Julia Wicker
Canon: The Magicians
Notes: Our Lady of the Tree. Best friend since Kindergarten. Smart, wise, funny. First crush. Always dependable.
"Yep, glass jaw. Not a surprise."

● ● ● ● ○
∴ ☼
Name: Kady Orloff-Diaz
Canon: The Magicians
Notes: Former hedge witch. Good left hook. Do not fuck with her.
"Get your feet off my throne."

● ● ● ● ○
∴ ☼
Name: Margo Hanson
Canon: The Magicians
Notes: High King. Eliot's best friend. Don't tell anyone she has feelings, it'll ruin her reputation.
"I'm made out of grass. "

● ● ● ○ ○
Name: Fern
Canon: Adventure Time
Notes: A cursed sort. Or a plant? Maybe both, it's confusing.
"Giving you my age would incriminate me."

● ● ● ○ ○
Name: Merle Highchurch
Canon: The Adventure Zone
Notes: Old guy taking care of Josh's weed.
"I'm not going to let them fucking get away with this."

● ● ● ○ ○
Name: Technical Boy
Canon: American Gods
Notes: Computer nerd. Seems legit.
""I've been called worse, so don't think anything of it.""

● ● ● ● ○
Name: Mollymauk Tealeaf
Canon: Critical Role
Notes: Tiefling. Cool guy with swords. Called Quentin a wizard once, it was awesome.
"How about we babysit them until Josh gets back? "

● ● ● ● ○
Name: Yasha Nydoorin
Canon: Critical Role
Notes: Gardener. Awkward, but sweet. Also, like, just, so strong.
"Doesn't being pretty merit more than just a chance?"

● ● ● ○ ○
Name: Caitlyn Snow
Canon: The Flash
Notes: Kind of sort of killed her. Absolutely avoiding a second meeting.
"Dangerous things are sometimes beautiful. Helps draw in the prey."

● ● ● ● ●
Name: Will Graham
Canon: Hannibal
Notes: Weird, smart, and barely hanging on. Quentin can relate.
"I suppose what House I was sorted into is no surprise."

● ● ● ● ●
Name: Newt Scamander
Canon: Fantastic Beasts
Notes: An actual Wizard. Practically owns a zoo. Nice and awkward, so he and Quentin get along well.
"Someone needs to introduce you to the concept of brevity."

● ● ● ○ ○
Name: Raylan Givens
Canon: Justified
Notes: Quentin has never embarassed himself so quickly.
"Can you explain Halloween?"

● ● ● ○ ○
Name: Roxas
Canon: Kingdom Hearts
Notes: A good kid that doesn't know who Jesus is.
"Ohhh, I dunno! Test it out! Just fuckin' unload on that tree!"

● ● ● ○ ○
Name: Gwen Pool
Canon: Gwenpool
Notes: Strangely good with a gun.
"It ain't even about answering riddles, but just ... just taking care of each other, I guess."

● ● ● ○ ○
✦ ✂
Name: Frank Castle
Canon: The Punisher
Notes: Sometimes, you gotta get murdered by the guy that pours your coffee and gives you pep talks.
"Killing me was the least of your mistakes."

● ○ ○ ○ ○
Name: Shades
Canon: Luke Cage
Notes: He'd be real cool if Quentin didn't murder him.
"They're important to you, you said they were your favourite from home."

● ● ● ● ●
Name: The OA
Canon: The OA
Notes: A guardan angel. Always looking out for others. Mysterious, dream like, and someone Quentin will protect with his life, if nessecary.
"You could say that I, officially... Fucked Up."

● ● ● ● ●
Name: Benedict Dearborn
Canon: Original
Notes: A partner in misery. Smart, British, and way more put together than Quentin. He's never been more invested in someone else's personal life than he has with Ben.
"I'm sorry I'm afraid of you. But I — I did... mean it. When I forgave you. I still mean it."

● ● ● ● ○
Name: Diarmuid
Canon: The Pilgrimage
Notes: Too kind for his own good. Quentin accidentaly killed him, and it sucks now. The official owner of a first edition Fillory and Further book--which is a Big Fucking Deal. Also, a messenger rabbit.
"Mr. Coldwater... thank you so much. I really appreciate you talking with me."

● ● ● ○ ○
Name: Mami Tomoe
Canon: Magica Madoka
Notes: Caught her crying on a bench when she first arrived. Quickly moved up on Quentin's 'must protect' list. Sweet girl with good manners.
"Is this one of those Dungeons and Dragons things?"

● ● ● ● ○
Name: Billy Hargrive
Canon: Stranger Things
Notes: Fought a dream Beast with him. Rough around the edges, but probably a good kid.
"I gotta tell you. A lot of shit went down here, so. Watch out."

● ● ● ● ○
Name: Steve Harrington
Canon: Stranger Things
Notes: 80s hearthrob. Good guy.
"My friends and me play D&D a lot, and we've read all the Lord of the Rings books and stuff."

● ● ● ● ●
Name: Will Byers
Canon: Stranger Things
Notes: Adopted son. Reminds Quentin a lot of himself when he was younger, except instead of sad and angry, he's just sad. Also reminds him of his son, but he's not going to say that out loud.
"Just try to take a deep breath, it's okay."

● ● ● ● ●
Name: Sam Winchester
Canon: Supernatural
Notes: Reliable. Strong. Smart. Nerdy. Everything Quentin wants to be.
"Bacon and booze makes everything bearable for a little while."

● ● ● ● ○
Name: Wynonna Earp
Canon: Wynonna Earp
Notes: The best goddamn bartender in the fucking universe.
code @ efryndiel
volunteertomatoes: <user name="beticons" site="insanejournal.com"> (Open up all the faucets)
2019-07-13 09:59 am

cr chart >> deerington;

CR CHART
FAMILIARITY
LIKE
DISLIKE
AFFECTION
ATTRACTION
ALEX RIDER
"You really weren't joking about not being an adult, were you?" ♪♫♬
MOLLYMAUK TEALEAF
"I've been called worse, so don't think anything of it." ♪♫♬
WILL GRAHAM
"Let's pretend there's no magic where I'm from and nothing you just suggested to me makes sense." ♪♫♬
CREDENCE BAREBONE
"I don't think I'm very brave." ♪♫♬
NEWT SCAMANDER
"Two thestrals, five nifflers, one swooping evil, one demiguise, one bowtruckle, one zouwu, two occamys, four mooncalves, some creature I've yet to determine what it is, a rabbit, and a dog are hardly what I would call a zoo." ♪♫♬
PERCIVAL GRAVES
"I intend to do everything I can to make it true." ♪♫♬
ELIOT WAUGH
"Q, know that when I'm braver it's because I learned it from you." ♪♫♬
JULIA WICKER
"Maybe sometimes life is random and unfair. You know, it doesn’t always ask our permission. It just is." ♪♫♬
MARGO HANSON
"Get your feet off my throne." ♪♫♬
PENNY ADIYODI
"Everything you think is so boring I replace it with dubstep." ♪♫♬
BENEDICT DEARBORNE
"But at this rate, blow-ups in my house wouldn't register as very high on the calamity scale." ♪♫♬
STEVE HARRINGTON
" "I gotta tell you. A lot of shit went down here, so. Watch out." ♪♫♬
SAM WINCHESTER
"We call it the Winchester family business." ♪♫♬
WYNNONA EARP
"Bacon and booze makes everything bearable for a little while." ♪♫♬
NAME HERE
BLURB GOES HERE ♪♫♬
code by marwood
volunteertomatoes: <user name="beticons" site="insanejournal.com"> (And now we've realigned the edges)
2019-06-11 12:34 am

deerington inbox;



C A L LV O I C E M A I LA C T I O NT E X T
volunteertomatoes: <user name="beticons" site="insanejournal.com"> (Now you've hit a wall and)
2019-06-04 11:02 pm

deerington application;

tw for depression, suicidal ideations, anxiety

IN CHARACTER


Character Name: Quentin Makepeace Coldwater
Canon: The Magicians
Canon Point: S3 finale; when Eliot shoots the monster with the God Killing Bullet.

In-Game Tattoo Placement: this tattoo on the left side of his neck.
Current Health/Status: Alive and kicking. Not asleep, just an anxious ball of depressive energy. Taking Abilify and habitually self madicating for depression and suicide.
Age: mid 20s, likely 24
Species: Human/Magician

History: The Magicians wiki, Quentin's wiki

CRAU History and Impact:
Personality: Quentin Clearwater is a giant nerd. At first glance he comes across as an introverted geek, and that's because he is. He's the sort of person that probably got shoved in a locker by the jocks in high school because he talks about Dungeons and Dragons too much, or at the very least that wouldn't be far from it. From a privileged home and with privileged parents, Quentin's own worst enemy tends to be himself.

He's quiet for the most part, but he's not necessarily shy. He dresses fairly plainly to reflect that. He has no problems indulging in conversation, however, and his anxiety isn’t of the crippling social kind. His tendency to chatter doubles when he's inebriated or when he gets to talk about what he loves--Lord of the Rings, Game of Thrones, high fantasy specifically, but most notably the fantasy novels of Fillory. For as anxious and moody as he can sometimes be, quiet is not his one mood--most of the time, he's just unsure of himself and his place in a conversation.

Quentin's magical discipline is a perfect example of who he is: he excels in minor mendings. While he's never considered himself a leader of their group (in a lot of ways he isn't), he's very much the glue that sticks everyone together. He is incredibly gifted and smart, though not as smart as his friends, nor is he as diplomatic as some of fthem. He doesn’t even have any special powers--Quentin is average, even by Magician standards. While that's disillusioned him slightly (what kind of person isn't the main character in their own life?), his real power lies in being able to mend the group. Not necessarily to fix problems, which he at times seems to compulsively try to do and winds up making it worse, but to carefully make sure everyone gets along. Half the time he's not aware he's even doing it and it’s all his subconscious need to make sure everyone in his found family is alright with each other.

Quentin deals with a lot of turbulent emotions, most notably depression and suicidal thoughts. As mentioned before, he's quite privileged--his family seems to be middle or upper middle class and his dad, while he doesn't understand him, supports him--but that doesn't seem to stop his overwhelming problems and struggles with mental illness. He's been in and out of hospitals since the age of 16, voluntarily checking himself in and constantly on some form of medication. The Fillory books are what he turned to the most--Quentin very much uses escapism as a coping mechanism for how he's feeling, although that's slowly dwindled as the show progresses and his maturity level does as well. He's specifically obsessed with how perfect and whimsical the world of Fillory is, and it's an incredible struggle and challenge when he realizes Fillory isn't a picture perfect child's tale when he visits the real one.

Quentin holds on to the idea of loving magic and Fillory and whimsy, and that's what separates him from the rest and pushes him forward during dark times. When the metaphorical rug is yanked out from under him and he finds out that Fillory is just as shitty as anywhere else, he's absolutely at a loss of what to do. When he kills one of Fillory's Gods and shuts off magic to the whole world, he uses the problem to fix (to mend) and focus on that instead of how he’s the one that did it. He actively pushes away the fact that the one thing he's loved has turned out to be yet another part of his perpetual disappointment.

He deals with said perpetual disappointment a lot, and it often spirals into guilt and contempt for himself. Even when he first got accepted into the magical post-grad school of Brakebills, things started off amazingly and he slowly, over time, became disillusioned with the whole thing. Fillory was just the final straw: the world and books meant so much to them, and it was real, only the childlike whimsy of being special and privy to the exclusivity didn't hold up in comparison to the fact that he can change his locale, but he'll still be himself: a Quentin full of self-loathing and depression. Despite all of this, he’s surprisingly not too jaded, constantly pushing himself forward with the help of his friends.

Quentin also has been known to self medicate--he has no problems with drugs and a lot of alcohol, though he's not a full-on addict, unlike some of the people he’s well acquainted with. Because of the self-perpetuating pity party he throws, Quentin is prone to lash out when frustrated or upset, even if he's just upset at himself. His inner voice often tells himself the worst things about him, and that's exactly how he fights: he often (and unfairly) flings people's innermost fears and insecurities right back in their face, and even if he doesn't mean it at the time, he'll sure say it anyway. It's less because he needs to 'win' and more because if he's miserable and upset, and someone else is upset with him, he may as well drag them down to his level. It's an ugly trait and one of his worst.

The Magicians (and Fillory) is a magical universe where certain things can happen -- dragons exist, people from earth can be king and queen of a mystical land, and people who have pain in their hearts can become almost god-like. One pivotal, incredible integral part of Quentin happens because of this. After Quentin kills one of Fillory’s Gods and turns off magic for the entirety of the world, he and his friends decide to go on a quest to fix it. Whisked away to Fillory with his best friend Eliot, they find themselves trapped in the magical kingdom but in the past, where they must solve a mosaic puzzle. They’re supposed to construct an image that represents the beauty of all life. Quentin and Eliot, determined to get it done, get to work.

It takes them 50 years to do it. Quentin grows as a person; grows old, he even falls in love with Eliot and raises his child with him. It’s only when Eliot dies that Quentin solves the puzzle--the beauty of all life was in each other and the love they found in their relationship. This has a significant change in Quentin from then on forward--back in the future, once Eliot and Quentin remember what happened and the full, healthy lives they live, Quentin’s personality shifts.

He’s still all of the things mentioned in these previous paragraphs, but he’s far more mellow. That anxiety is still there, and that depression hasn’t gone away, and he’s still steadfast and loyal and very much a nerdy gryffindor-esque type, but he’s able to reign himself in. He’s able to work better under pressure, as the entirety of the end of season 3 and 4 has Quentin barely struggling to stay above water as he deals with situations he and his friends inadvertently caused. We see Quentin for who he really is after this--a genuinely good but troubled person trying to find his place in the world and fix his mess.

Abilities/Powers/Weaknesses & Warping: Like Josh Hoberman who is already in the game, Quentin has access to the same powers.

Something unique to Quentin and who he is as a Magician is his magical discipline. Almost every Magician has something they excel at better than others, and it can range from light manipulation, telekinesis, to even just the amassing of knowledge itself. Most Magicians are all able to do these things with the time, proper hand motions, and energy, but it comes quick and easy to those who have it as their Discipline, often with better results. Quentin's specialty is minor mending, or the repair of small objects--useful and convenient, but nowhere near game breaking or powerful. Like the name suggests, Quentin is able to fix small things that have broken such as cups, toy planes, cracked mirrors, and the like very simply and easily. This does not extend to things like healing minor injuries, being able to fix an entire car, or cleaning a room.

Outside of his magical powers, Quentin has the usual intelligence found in Magicians, but he's also a gifted sleight-of-hand expert, and his stage magician tricks range from coin tricks to card tricks. Making things 'disappear' is a specialty.
Inventory: 1. A box set of the Fillory and Further books by Christopher Plover, all first editions
2. A set of normal playing cards with the Brakebills logo.
3. A copy of the Tale of the Seven Keys.
4. Eliot Waugh's Fillory crown
5. A metropass to the underworld, which will obviously be defunct
6. His messenger bag

Writing Samples: TDM with Jim Kirk
TDM top level


OUT OF CHARACTER


Player Name: Chase
Player Age: over 18
Player Contact: [plurk.com profile] weallfloat

Other Characters In Game:
In-Game Tag If Accepted: Quentin Coldwater: Chase
Permissions for Character: here
Are you comfortable with prominent elements of fourth-walling?: Yup!
What themes of horror/psychological thrillers do you enjoy the most?: I love characters facing what they fear most, especially if it's themselves. I love love love psychological stuff and tense moments in general but can never say no to a good monster fight.
Is there anything in particular you absolutely need specific content warnings for?: I'm personally not triggered by anything, even if Quentin is a different story.
Additional Information:
volunteertomatoes: <user name="beticons" site="insanejournal.com"> (Can you fill the silence?)
2019-05-25 09:36 am

asgard application;

tw for suicidal thoughts, depression, mental health

OOC INFO;
Player Name: Chase
Contact Info: [plurk.com profile] weallfloat
Current Character:


IC INFO;
Character Name: Quentin Makepeace Coldwater
Canon: The Magicians
Canon Information: The Magicians Wiki, Quentin's wiki.`
Canon Point: 3x12, right as Eliot shoots the monster
Age: early/mid 20s, probably 25
God Houses: Odin - While not nearly as intelligent and brilliantly gifted as some of his other compatriates, Quentin has a curiosity and a thirst for knowledge for the sake of knowledge, instead off power. Most Magicians hungrily seek out information and wisdom, and he’s no exception.
Tyr - Quentin's incredibly courageous, be it for others or facing his own issues. His diplomacy is far more subtle than a King tending to a kingdom, but it drives most of his friend group to stay together and (relatively) cohesive.
Heimdall - Heimdall is Quentin's bread and butter--he is fiercely loyal, which is both a positive or negative. He'll devote his time to his friends, do anything to save them from things like possession, and in a later season even dies for them. He'll stop at nothing to make sure his friends' injustices are dealt with, but once his loyalty and trust is broken, he'll purposely freeze someone out, regardless of their personal struggles and even if it hurts for him to do so.


Personality:
Quentin Clearwater is a giant nerd. At first glance he comes across as an introverted geek, and that's because he is. He's the sort of person that probably got shoved in a locker by the jocks in high school because he talks about Dungeons and Dragons too much, or at the very least that wouldn't be far from it. From a privileged home and with privileged parents, Quentin's own worst enemy tends to be himself.

He's quiet for the most part, but he's not necessarily shy. He dresses fairly plainly to reflect that. He has no problems indulging in conversation, however, and his anxiety isn’t of the crippling social kind. His tendency to chatter doubles when he's inebriated or when he gets to talk about what he loves--Lord of the Rings, Game of Thrones, high fantasy specifically, but most notably the fantasy novels of Fillory. For as anxious and moody as he can sometimes be, quiet is not his one mood--most of the time, he's just unsure of himself and his place in a conversation.

Quentin's magical discipline is a perfect example of who he is: he excels in minor mendings. While he's never considered himself a leader of their group (in a lot of ways he isn't), he's very much the glue that sticks everyone together. He is incredibly gifted and smart, though not as smart as his friends, nor is he as diplomatic as some of fthem. He doesn’t even have any special powers--Quentin is average, even by Magician standards. While that's disillusioned him slightly (what kind of person isn't the main character in their own life?), his real power lies in being able to mend the group. Not necessarily to fix problems, which he at times seems to compulsively try to do and winds up making it worse, but to carefully make sure everyone gets along. Half the time he's not aware he's even doing it and it’s all his subconscious need to make sure everyone in his found family is alright with each other.

Quentin deals with a lot of turbulent emotions, most notably depression and suicidal thoughts. As mentioned before, he's quite privileged--his family seems to be middle or upper middle class and his dad, while he doesn't understand him, supports him--but that doesn't seem to stop his overwhelming problems and struggles with mental illness. He's been in and out of hospitals since the age of 16, voluntarily checking himself in and constantly on some form of medication. The Fillory books are what he turned to the most--Quentin very much uses escapism as a coping mechanism for how he's feeling, although that's slowly dwindled as the show progresses and his maturity level does as well. He's specifically obsessed with how perfect and whimsical the world of Fillory is, and it's an incredible struggle and challenge when he realizes Fillory isn't a picture perfect child's tale when he visits the real one.

Quentin holds on to the idea of loving magic and Fillory and whimsy, and that's what separates him from the rest and pushes him forward during dark times. When the metaphorical rug is yanked out from under him and he finds out that Fillory is just as shitty as anywhere else, he's absolutely at a loss of what to do. When he kills one of Fillory's Gods and shuts off magic to the whole world, he uses the problem to fix (to mend) and focus on that instead of how he’s the one that did it. He actively pushes away the fact that the one thing he's loved has turned out to be yet another part of his perpetual disappointment.

He deals with said perpetual disappointment a lot, and it often spirals into guilt and contempt for himself. Even when he first got accepted into the magical post-grad school of Brakebills, things started off amazingly and he slowly, over time, became disillusioned with the whole thing. Fillory was just the final straw: the world and books meant so much to them, and it was real, only the childlike whimsy of being special and privy to the exclusivity didn't hold up in comparison to the fact that he can change his locale, but he'll still be himself: a Quentin full of self-loathing and depression. Despite all of this, he’s surprisingly not too jaded, constantly pushing himself forward with the help of his friends.

Quentin also has been known to self medicate--he has no problems with drugs and a lot of alcohol, though he's not a full-on addict, unlike some of the people he’s well acquainted with. Because of the self-perpetuating pity party he throws, Quentin is prone to lash out when frustrated or upset, even if he's just upset at himself. His inner voice often tells himself the worst things about him, and that's exactly how he fights: he often (and unfairly) flings people's innermost fears and insecurities right back in their face, and even if he doesn't mean it at the time, he'll sure say it anyway. It's less because he needs to 'win' and more because if he's miserable and upset, and someone else is upset with him, he may as well drag them down to his level. It's an ugly trait and one of his worst.

The Magicians (and Fillory) is a magical universe where certain things can happen -- dragons exist, people from earth can be king and queen of a mystical land, and people who have pain in their hearts can become almost god-like. One pivotal, incredible integral part of Quentin happens because of this. After Quentin kills one of Fillory’s Gods and turns off magic for the entirety of the world, he and his friends decide to go on a quest to fix it. Whisked away to Fillory with his best friend Eliot, they find themselves trapped in the magical kingdom but in the past, where they must solve a mosaic puzzle. They’re supposed to construct an image that represents the beauty of all life. Quentin and Eliot, determined to get it done, get to work.

It takes them 50 years to do it. Quentin grows as a person; grows old, he even falls in love with Eliot and raises his child with him. It’s only when Eliot dies that Quentin solves the puzzle--the beauty of all life was in each other and the love they found in their relationship. This has a significant change in Quentin from then on forward--back in the future, once Eliot and Quentin remember what happened and the full, healthy lives they live, Quentin’s personality shifts.

He’s still all of the things mentioned in these previous paragraphs, but he’s far more mellow. That anxiety is still there, and that depression hasn’t gone away, and he’s still steadfast and loyal and very much a nerdy gryffindor-esque type, but he’s able to reign himself in. He’s able to work better under pressure, as the entirety of the end of season 3 and 4 has Quentin barely struggling to stay above water as he deals with situations he and his friends inadvertently caused. We see Quentin for who he really is after this--a genuinely good but troubled person trying to find his place in the world and fix his mess.



Writing Sample: TDM with Eliot
TDM top level
volunteertomatoes: iconsfree @ tumblr (Default)
2019-04-23 07:55 pm

premissions;

boo
Quentin Coldwater
The Magicians

backtag; Always
threadjack; If it's relevent
fourthwall; Case-by-case, just ask

hug; He needs one
kiss; Yes
flirt; Yes!!
fight; If there's a reason or the scene builds up to it yeah
injure; Ask first but probably
kill; Maybe?? Probably not tho
telepathy; Yeah, just let me know beforehand!

hmd; Over here. Anon enabled, IP off.

content warnings
Playing with Q is most likely going to involve depression, severe mental health problems, suicidal thoughts/tendencies, and suicide in general. He also deals with cancer, death of parents, serious mental assault, and excessive alcohol/drug use, though these are less likely to be talked about. While it's extremely unlikely this will come up at all whatsoever, his canon does involve rape, abortion and pedophilia. All of these things can easily be avoided completely while threading in game, so please comment here if you'd like to opt-out of these topics, or from Quentin altogether. Comments are screened.